Crystal Heroes — Creating Perfection
Well you know you have a hard-working (and very talented) artist ... When you get an e-mail saying: "Some of my earlier works are no longer at par with my newer ones...!"So a picture is worth a 1,000...
View ArticleSomewhere down the road less travelled...
I'm just going to put this out there... As a "Software Engineer", I've been looking around at various TOOLs used by websites such as Wix, Squarespace and other more familiar webhosts known for their...
View ArticleArchon: Circlet of the Heavens — New Ideas
For those who do not know "Archon: Circlet of the Heavens" (ARCH) is divided into three (3) separate "components":1> A Game Box with tokens, card sleeves and divider.2> A couple Booster Packs...
View ArticleQuest Adventure Cards(tm) — 2nd Edition : After a lot of thought
Right now, I have a compelling design for this game. It has a lot of "technical" challenges for the Players and is pretty SOLID as a "concept" alone.What I mean is that I don't YET have a prototype to...
View ArticleCrystal Heroes: Cardback Preview (WIP)
Hello all,I wanted to share with you all this PREVIEW of the "Crystal Heroes" (CH) cardback for the game. This is very much a Work-In-Progress (WIP), there are still some final touches to improve...
View ArticleCrystal Heroes: a Peek into the Future!
If you ever wanted a "Crystal Ball" to look into the FUTURE... Look no further! This is a preview of one of the nine (9) Houses (and Booster Packs) for "Crystal Heroes" (CH). I didn't want to reveal...
View ArticleCrystal Heroes: More playtesting of the NEW Tactical Layer
Over the holidays, I have been playtesting the NEW and improved Tactical Layer. It features the use of Pawns (one per player) and moving around the Grid that is made from the Game Tiles in play. What...
View ArticleMonster Keep: Fresh & New ideas for this DESIGN!
Way back when I was a younger man, "Monster Keep" (MK) had the principle that players would CHOOSE the "Operators" (think Math) and compute formulas. However this idea went by the wayside when I...
View ArticleTradeWorlds: Smugglers Run
Well it's been a while since I have had the chance to "re-think" the third (3rd) Expansion for "TradeWorlds". For those who don't know, the Expansion was going to be called: "Smugglers Run". I have...
View ArticleNew Design "crystalizes" overnight... I was up until 3 AM!
So one of my newer designs just got firmed-up overnight. That's right, I was up at around 3:00 AM this morning thinking about some of the fundamental rules for this design. I had some ideas and was...
View ArticleQuest Adventure Cards(tm) — 2nd Edition : Heroes and Stats
My classes of Heroes are pretty straight-forward:ColorClassStatAbbvRedFighters & ChampionsStrength[STR]OrangeRangers & BardsDexterity[DEX]YellowThieves & AssassinsAgility[AGI]GreenWizards...
View ArticleArchon — Circlet of the Heavens: Working over the weekend on this design
So two (2) things that have become CLEAR to me with the design of "ARCH" is this:A> The game must focus on defeating the OPPOSING BOSS unit/card.B> If neither BOSS unit/card is defeated after...
View ArticleCrystal Heroes: Fine-tuning and Development of the game
While I waste more time waiting for the DESIGN to "crystalize" (pun intended!) I find that I am developing the game further such that some aspects of the game are no longer "remote" or "esoteric" areas...
View ArticleG.I. Joe — Hand of Fate: New start with an amazing concept
So I have been working, here-and-there, on a NEW "design" which could potentially have like up to 8-Players in a game or perhaps more where the only real barrier is the TIME taken to PLAY the game....
View ArticleMonster Keep: Another day, another prototype
A short while ago, I decided that I was going to BENCH (and therefore stop working on) "Monster Keep" (MK). Why? Because "Crystal Heroes" (CH) is based on Medieval Fantasy and I felt that having MK...
View ArticleMonster Keep: Making the cut!
I just wanted to report that the current version of "Monster Keep" (MK) that was trimmed and streamlined ... may yet make the cut! I feel like the game while it is in it's simplest form is ... in need...
View ArticlePoA — I "streamlined" the design
I know I already sent Stephen (@let-off studios) a message concerning "Plains of Aria" (PoA) and it is VERY important.I have a spreadsheet with over 200+ tiles and realized that this was TOO MUCH. I...
View ArticleProspector — I decided to have a dedicated BLOG for this "Expansion"
So as some of you know, I decided to DESIGN a Splendorous "Expansion"... What does that imply or mean? Well it means that my "Expansion" entitled "Prospector" is an "Expansion" for the Original "core"...
View ArticleDuel Botz — Complete overhaul in order to focus the design
As I mentioned in a previous post, I have been reviewing "Duel Botz", a game that came to me within 24 hours time. It came very quick and I should have known that there would be challenges to this...
View ArticleQuest — The Reboot
So I've just wrapped up a newer Version of "Quest Adventure Cards(tm)", I call it the "Reboot". In principle you are STILL trying to "complete" Quests but the method of doing so is different. The...
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